You’ll find weapons, ammo, medkits and food scattered about, but always seemingly less than you need, forcing the player to conserve wherever possible. It’s your job to traverse each area, collect the code and make it back to your train alive, scavenging any supplies you can get and rescuing any survivors that will willingly join your company. Each station serves as a level infested with various monsters. At each stop, you must disembark your train and collect a code that will allow your train to unlock from a blocking device. The Final Station splits most of its time between two core game styles. In this world, you play a train conductor tasked with delivering very precious cargo, along with any passengers you can find, out of hellish wastes and between the relative safety of human sanctuaries. The remnants of humanity survive in small settlements and shelters all connected by stretches of train tracks. Capsules appeared in the land and sprayed out a gas, infecting those around with a disease that made their orifices flood out inky, black liquid and made them ravenous monsters. The Final Station takes place in a fictional world sometime after an event call the First Visitation. It doesn’t always bring the goods it teases, but it keeps the situation tense and tight all the way down to the last stop. The Final Station challenges the player with scarcity and survival and weaves just enough context to make the world built around it interesting. You might not think that riding an iron horse through dying world of monsters seems like the most likely of scenarios, but in the case of The Final Station from Do My Best and tinyBuild Games, it turns out to be a match made in heaven. Trains and zombies aren’t a couple of words that readily go together.
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